Taskboy
  • Latest Articles
  • Notes
  • Archive
  • Tags
  • Feeds
    • Articles
    • Notes
  • BandCamp
  • SoundCloud
  • YouTube
  • Studio
  • Games

new game: Last Defense

Utilities

About this site

This is the web site of Joe Johnston [ resume ], a software architect and team leader in the Greater Boston area with over two decades of industry experience developing web applications for the Cloud, Intranet, and Desktop using many Open Source tools.

This site embraces indieweb. Take back control of your content.


Search


Recent Posts


    Latest Notes


      HTML Validation

      Validate now

      new game: Last Defense

      Last Defense is a game that should be familiar to most of you. While playable, the game is about 80% done. It plays fine on my macbook (60 fps), but simply crawls on my windows box (14 fps). I'm not sure that the problem is. Use at your own risk.

      I developed a framework around pygame to "rapidly" develop this game. While I didn't spend a lot of time fooling with pygame, I did spend a ridiculous effort on the basic game logic. It's amazing how complicated space invaders really is.

      Graphics continue to elude me, so I borrow those from existing free projects. I have found a pretty decent pixel editor called Pixen for Mac OS X. Of course, that program does not magically imbue me with graphic talent.

      The framework needs, er, work. It doesn't not help me manage different game "scenes," which is the metaphor I use to describe the various game screens. In the case of this game, I'd say there are perhaps 2 scenes.

      Sigh. Programming is hard!

      Published by Joe Johnston on January 02, 2009 .

      • Tags:
      • games
      • python
      • windows

      Powered by burbleboy/taskboy3000 v1.0